

It’s very binary (you’re either up or down), and you can only switch gravity when you’re on stable ground.

Instead, your hero, the stalwart Captain Viridian, who must navigate a weird dimension to save his five crewmates (all with names starting with V, hence the name of the game), can only flip gravity to change his orientation. VVVVVV is easily one of the best platformers made in the past decade, and the craziest thing about it is that there isn’t a jump button.

For owners of the original, it might not be too exciting, but if you’ve never played the game, you have no idea what you’re missing.
#VVVVVV 3DS PORTABLE#
The 3DS version, which we can thank Cave Story 3D developer Nicalis for, is more or less the original PC game delivered in a dual-screened portable package. It’s heavily modeled after old Commodore 64 games, with appealing, simplistic graphics and a fantastic chiptune soundtrack. But really, all the bells and whistles are just gravy because VVVVVV is, still to this day, one of the best platformers in recent memory.VVVVVV originally came out on computers almost two years ago, but relevancy was never the game’s focus. The Switch’s addition of a two-player mode fits the scope of the system nicely even if it feels a tiny bit out of place. The main mode, while short in length and quite challenging, is excellent and the bonus levels and options add more to the package. VVVVVV is a fantastic game, and it’s at its console best on Switch. Nestled in the settings are some other novel options, including analogue mode, which changes the display to that of an old TV. An array of unlocks for game completion are also available, but they can also be unlocked without game completion if it’s too hard for you or you already played through it and just want to access the bonus content. The guest-created levels that have appeared in past versions are here as well, with one from future Switch developer Matt Thorson (of Celeste and TowerFall fame). Co-op play is more novelty than anything else, but still makes for a neat addition. The Switch version debuts a two-player mode that works well with Joy-Con. VVVVVV makes up for its shorter length by just being so damn polished and fun. A first-time playthrough might take two or three hours, especially if you try to collect all the hidden trinkets. I don’t think it’s a drag, but I also have played the game a few times before this release (granted though, I haven’t played it since sometime in 2012).
#VVVVVV 3DS TRIAL#
A frequent checkpoint system lessens the frustration, but a lot of trial and error does crop up. The going does get tough, so much so that in the hour and change I spent romping through the main adventure, I racked up hundreds of deaths. The feel of moving around the world, presented as an open world with discrete built-in levels, is joyous. This is used for a variety of platforming challenges that increase in complexity with the addition of twists, such as mid-air lines that switch your gravity and scrolling screens. The hook is that the player character Captain Viridian can change his gravity, flipping up and down at the press of a button. If you’ve heard nothing about VVVVVV over the years, here’s the lowdown: it’s a retro-styled platformer without a jump button.
